Search found 25 matches
- Fri Jan 01, 2021 3:51 am
- Forum: ROM Hack Discussion
- Topic: Reverse engineering Street Fighter II - Rainbow Edition
- Replies: 1
- Views: 112
Re: Reverse engineering Street Fighter II - Rainbow Edition
Alright, sorry about that bullshit before. What happened was I was dumb and was comparing the wrong version of unmodified SFII Champion Edition to Rainbow Edition (henceforth abbreviated as RB). This research will be based off a hex comparison of the program roms from romsets sf2ceja and sf2rb. I am...
- Sun Dec 20, 2020 4:13 pm
- Forum: Current Projects
- Topic: Street fighter 2 MIX IS DONE!!!! NEW HACK!!
- Replies: 4
- Views: 240
Re: Street fighter 2 MIX IS DONE!!!! NEW HACK!!
Zero800 did an amazing job on this hack. He also used my Gecko Grabber tool for all the new graphics he added! He finally broke the curse of Street Fighter II arcade hacks being a bunch of chaotic nonsense.
- Sun Dec 13, 2020 8:13 pm
- Forum: ROM Hack Discussion
- Topic: Reverse engineering Street Fighter II - Rainbow Edition
- Replies: 1
- Views: 112
Reverse engineering Street Fighter II - Rainbow Edition
*this post contained wrong information due to a dumb mistake I made and a corrective post is forthcoming*
- Thu Nov 26, 2020 3:41 pm
- Forum: ROM Hack Discussion
- Topic: Hacks from SCD
- Replies: 1
- Views: 155
Re: Hacks from SCD
Sorry, it's against our policy to help anyone who donates money to RHDN.
- Fri Sep 25, 2020 1:14 pm
- Forum: Current Projects
- Topic: NESBuilder
- Replies: 4
- Views: 519
Re: NESBuilder
Fucking hot!
- Tue Aug 04, 2020 9:47 pm
- Forum: Current Projects
- Topic: GoogieToons' Bootlegged Hacking Projects
- Replies: 2
- Views: 562
Re: GoogieToons' Bootlegged Hacking Projects
ooooooohhhh yeeeaaaaahhhhhh boyyyiiiiii
- Wed Jul 29, 2020 7:58 pm
- Forum: ROM Hack Discussion
- Topic: Help to find the color palettes of fighters and stages in sf2ce
- Replies: 3
- Views: 679
Re: Help to find the color palettes of fighters and stages in sf2ce
$0A5868 = Balrog Sprite $0A5468 = M.Bison Sprite Those are the only ones I have in my notes other than Vega. Here's how you can track the rest of them down, though. In MAME press F4 to bring up the graphics viewer. By default it should bring up the palette screen which displays palettes that are cur...
- Sat Apr 25, 2020 1:14 pm
- Forum: ROM Hack Discussion
- Topic: Reverse engineering ffightjh
- Replies: 8
- Views: 20902
Re: Reverse engineering ffightjh
Many arcade games from the 80's to the 90's used a 68000 as their main CPU, but depending on what era of "arcade" we're talking about, many others were used as well, such as Z80, 6502, M6809, etc
- Tue Apr 21, 2020 11:34 pm
- Forum: ROM Hack Discussion
- Topic: Reverse engineering ffightjh
- Replies: 8
- Views: 20902
Re: Reverse engineering ffightjh
This suggests one of two things - either the hacker spent the time to create a working disassembly of Final Fight, or there was a serious leak from Capcom. Do you thing that the creator of this hack was one of the creators of the original game? Or a dumpster diver. It's a question for the ages.
- Tue Apr 14, 2020 1:33 pm
- Forum: ROM Hack Discussion
- Topic: Can we convert Final Fight 2 to Final Fight 1?
- Replies: 10
- Views: 24050
Re: Can we convert Final Fight 2 to Final Fight 1?
Yeah, there's a lot of work to be done to make it playable before I can even think about reworking the sprite system. I was trying to prioritize working on things that were critical to the overall 2 player experience before worrying about cosmetic stuff. The top priorities right now are allowing ene...
- Tue Apr 14, 2020 2:38 am
- Forum: ROM Hack Discussion
- Topic: Can we convert Final Fight 2 to Final Fight 1?
- Replies: 10
- Views: 24050
Re: Can we convert Final Fight 2 to Final Fight 1?
I've thought about a couple ways of doing the character select screen without having to resize the portraits too drastically. The challenge is that Cody's portrait uses a few different palettes to get all the detail in his clothes, so his tiles have to line up a certain way.
- Tue Apr 14, 2020 12:19 am
- Forum: ROM Hack Discussion
- Topic: Can we convert Final Fight 2 to Final Fight 1?
- Replies: 10
- Views: 24050
Re: Can we convert Final Fight 2 to Final Fight 1?
It was last updated a couple years ago. I haven't given up on it, but I've been busy with arcade hacking. I do want to revisit the 2 player SNES hack one day, just not sure when.
- Mon Apr 13, 2020 11:17 am
- Forum: ROM Hack Discussion
- Topic: Can we convert Final Fight 2 to Final Fight 1?
- Replies: 10
- Views: 24050
Re: Can we convert Final Fight 2 to Final Fight 1?
I'm Rotwang. The hack was on here but it got accidentally deleted a while ago. Here it is again:
- Sun Apr 12, 2020 1:37 pm
- Forum: ROM Hack Discussion
- Topic: Can we convert Final Fight 2 to Final Fight 1?
- Replies: 10
- Views: 24050
Re: Can we convert Final Fight 2 to Final Fight 1?
The code is not similar between the two games at all. They share the same alphabet tiles but they are otherwise two completely different programs with different kinds of data. You would have to reprogram every enemy and boss from the ground up along with redoing their animation data, every effect en...
- Sun Apr 12, 2020 1:31 pm
- Forum: Current Projects
- Topic: Relics - The Recur of Origin Translation Project
- Replies: 1
- Views: 18295
Re: Relics - The Recur of Origin Translation Project
Cool, looks like the first Diablo but with space marines
- Sun Mar 22, 2020 9:02 pm
- Forum: ROM Hack Discussion
- Topic: Reverse engineering ffightjh
- Replies: 8
- Views: 20902
Re: Reverse engineering ffightjh
I want to examine the title screen and character select screen a bit more (so far I've determined that all of the walking characters on the title & charsel screens are enemy entities) but to satisfy my immediate curiosity I jumped ahead to the player handler. Final Fight's entity state machine uses ...
- Sun Mar 22, 2020 2:00 am
- Forum: ROM Hack Discussion
- Topic: Reverse engineering ffightjh
- Replies: 8
- Views: 20902
Re: Reverse engineering ffightjh
The start of attract mode, $402, is mostly the same between ffight and ffightjh, but with a couple inconsequential differences. In ffight's code, address $444 is move.l #$1F, D0 However, in ffightjh, it has become moveq #$1F, D0 What's the difference here? Well, the exact same end result is achieved...
- Fri Mar 20, 2020 12:23 pm
- Forum: ROM Hack Discussion
- Topic: Reverse engineering ffightjh
- Replies: 8
- Views: 20902
Reverse engineering ffightjh
There is a hack for CPS Final Fight that has been known on the internet since at least as far back as 2009. It changes a number of things about the game, but most notably it expands upon character selection and allows you to play as a handful of the game's enemies. The hack goes by a few different n...
- Wed Mar 04, 2020 7:44 pm
- Forum: ROM Hack Discussion
- Topic: Hacking Willow rom with Gecko Grabber
- Replies: 12
- Views: 46195
Re: Hacking Willow rom with Gecko Grabber
Sick dude! Have fun, let me know how it goes. Gecko Grabber is the result of sheer tyranny of willpower to hack CPS games. I'm not a trained programmer, so my solution to the problem isn't the most elegant. PCX format was chosen because it preserves indexed color data, while a bitmap does not. Too m...
- Tue Mar 03, 2020 8:35 pm
- Forum: ROM Hack Discussion
- Topic: Hacking Willow rom with Gecko Grabber
- Replies: 12
- Views: 46195
Re: Hacking Willow rom with Gecko Grabber
Hi again, and many thanks for the palette guides. I have made the first sprite (stop) using the exported .pcx in photoshop, and after that loading it in Paintshop Pro for exporting it in Version 2 format. I have one problem here. https://i.imgur.com/i1ZnpXy.png The program says that cannot accept p...
- Wed Feb 26, 2020 11:24 pm
- Forum: ROM Hack Discussion
- Topic: Hacking Willow rom with Gecko Grabber
- Replies: 12
- Views: 46195
Re: Hacking Willow rom with Gecko Grabber
You're welcome! Here are some more Rom Mangler configs. Come on everyone, fucking hack some CPS games with us! Street Fighter II: Hyper Fighting sf2hf_split_gfx.cfg ROMX_LOAD_WORD_SKIP_6,s92-1m.3a,000000,80000 ROMX_LOAD_WORD_SKIP_6,s92-3m.5a,000002,80000 ROMX_LOAD_WORD_SKIP_6,s92-2m.4a,000004,80000 ...
- Mon Feb 24, 2020 11:57 pm
- Forum: ROM Hack Discussion
- Topic: Hacking Willow rom with Gecko Grabber
- Replies: 12
- Views: 46195
Re: Hacking Willow rom with Gecko Grabber
Alright, here's a quick and dirty guide to hacking Willow using Gecko Grabber and Rom Mangler. Click here to get the new version. You will need Java runtimes installed for this to work. Make a new folder called WillowHack and extract the contents of willow.zip to it. Extract RomMangler.jar here too....
- Wed Feb 19, 2020 11:27 pm
- Forum: ROM Hack Discussion
- Topic: Hacking Willow rom with Gecko Grabber
- Replies: 12
- Views: 46195
Re: Hacking Willow rom with Gecko Grabber
There is a tool called Rom Mangler that grego2d wrote for splitting and merging MAME ROMs. I just tried making it merge Willow's graphics ROMs, but it seems to not like the way some of the ROMs are mapped. This will be looked into, sorry I don't have a good answer for you right now. But I might as w...
- Sun Feb 16, 2020 2:49 pm
- Forum: ROM Hack Discussion
- Topic: Final Fight 30th Anniversary Edition (3 Player CPS Hack)
- Replies: 0
- Views: 24134
Final Fight 30th Anniversary Edition (3 Player CPS Hack)
Now that the forums have reopened, it's time for me to flood them with threads on all my various projects, the vast majority of which are Final Fight related. So, let's get this big one out of the way! Early in 2019, when these forums were first opened, I had a thread about my 2 player hack for SNES...
- Fri Feb 14, 2020 2:52 pm
- Forum: Announcements
- Topic: Test thread
- Replies: 2
- Views: 12750